After a long and rather troublesome day the start with the first few textures for The Manhattan Project was made. Nothing out of the ordinary, just a few brushed/scratched/rusty/rustic metal bases in 1024*1024. Question is though; is this really a preferred resolution to work with in regards to the Quake 3 engine? I decided to try and find out..
I converted the 1024*1024 textures to .jpg, loaded them in GTK Radiant 1.5 and created a small, square, map with them. Started the map, set maximum resolution in game and then took a screenshot.
Next I converted the same textures to 512*512 .jpg images, loaded them in GTK Radiant 1.5, replaced the ones on the same map, took a screenshot and then compared the two screenshots to each other.
I honestly have to say that I cannot see any difference in these two pictures, so I ask myself again; which would be the best resolution to make textures for a Quake III based game be?
The original game used 256*256, would double that be enough?
Time will tell…



