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Now here are some guidelines and thoughts for the project as it takes of as a modification for the Quake III engine.
First of all we start with the gameplay, it should be fast, intense and teamplay is heavily focused upon.
This means that Team Arena mode, Capture the Flag and tournaments are the modes to care for, botplay will be rather low priority though still available.

Setting is in a futuristic environment much like Warhammer 40k, Starwars, Star Trek and Babylon 5.
Character models will be everything from humans wearing heavy space suits, to alien lifeforms with few human traits.

During stages of the game, which is mostly in First Person, the player can not only toggle to Third Person, but also he will have the cross-hair while doing so. Players can enter stationary cannon sentries, control gun-towers, enter spaceships and blast their way through enemy barricades. Walkers, mechanical machines, can also be entered during gameplay which will enhance certain features, and lower others, speed would be dramatically reduced while armor increased for instance.

First it would offer a wider range of weaponry, here are the standard:
Gauntlet,
Machinegun,
Shotgun,
Grenade Launcher,
Rocket Launcher,
Plasma Gun,
Railgun
Lightninggun,
BFG
Nailgun
Proximity launcher
Chaingun

Features to consider:
Locational Damage
Leg Shots
Weapon Dropping
Laser-aim
Alt Weapon Fire
Flame Thrower
Progressive Zooming

Several custom HUD-layouts for player to choose from,
Integrated voicechat and features for Mumble,

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