Again after looking up some reference material and reading about functions, I found some proof that the ideas I have will be possible.
Not only did I find that it is possible to use additional weapons, as in this case I found it working with as much as a total of 24 weapons.
Another thing that was implemented was a particle like weather system with snow and rain falling down, creating a more natural environment. Not sure how that would suit in to this project though.
Yet another awesome feature was the ‘flashbang’ grenade effect. It simulates the character being in a state of shock and renders the screen completely white for a few moments, which slowly fades away.
Thirdly, and probably the most appreciated feature was (as simple as it might sound) ladders. That you can in fact climb ladders in the Quake 3 engine, this is certainly a must.
Still there was more surprises for me, a recoil weapon system! This is exactly what I wanted as for The Manhattan Project. When you fire your automatic weapons, the cross-hair (aim) does not stay on one spot all the time, it moves upwards as you keep the fire button pressed. This is effect varies depending on what weapon is used.
Even nicer still, the ricochet effect which I simply love! Stand close to a wall, fire your machinegun and you will find yourself dodging bullets as the bounce off the walls randomly; just as in real life. And yes, you can shoot yourself.
Lastly, what I also did find implemented was the use of an experience point system (which seemed rather complicated) but with more research; could this be what I’m looking for?
However, what makes the reading worth the time it took, was the fact that everything has been released under GNU GPLv2 (not later) by Team Mirage. To checkout the source through SVN, simply type:
svn checkout http://ns-co.googlecode.com/svn/trunk/ ns-co-read-only



